Configuration
Page dedicated to how to configure our Spawn Selector
Languages
You can set the language of the script in the configuration file.
en
: Englishfr
: Frenchpl
: Polishde
: Germanes
: Spanish

Weather
Defines the required weather condition for displaying the spawn selector scene:
WeatherState
: Set to'CLEAR'
to ensure the scene appears only during clear weather. If you're usingrenewed-weathersync
or a similar weather system, you can replace'CLEAR'
withGlobalState.weather.weather
for dynamic synchronization.

Events
Defines whether the Spawn Selector can be triggered via events:
useEvents
: Set totrue
if you want to open the Spawn Selector using an external event (e.g.,TriggerEvent
). Iffalse
, the selector must be triggered using predefined methods (command, export, etc.).

Server-Side to Client-Side

• true
: Opens the spawn selector with the "Last Location" option.
• false
: Opens the spawn selector without the "Last Location" option.
Client-Side to Server-Side

• source
: The player's server ID.
• true
: Opens with "Last Location" option.
• false
: Opens without it.
📌 These events are useful if you're integrating the spawn selector with login systems, multicharacter scripts, or custom logic.
Exports - Open NUI
Triggers the Spawn Selector UI manually from another script:
true
: Opens the spawn selector with the "Last Location" option.false
: Opens the spawn selector without the "Last Location" option.
💡 Useful for custom login flows, character selectors, or admin tools.

Command
Defines command settings for opening the Spawn Selector:
Command.use
: Set totrue
to enable the command for opening the spawn selector.Command.useLastLocation
: Iftrue
, the selector will include an option to spawn at the player's last known location.Command.name
: Name of the command (e.g.,/spawnselector
) that triggers the spawn selection menu.

Locations
Defines the available spawn points displayed in the Spawn Selector map:
Each location entry includes the following fields:
coords
: A table containing X, Y, Z coordinates and heading (e.g.,{x, y, z, h}
) where the player will spawn.title
: Name displayed on the map marker (e.g.,"Los Santos"
).iconUrl
: Path to the icon image shown on the map when not hovered.iconHoverUrl
: Path to the icon image shown when hovered over with the mouse.iconSize
: Size of the icon in pixels (e.g.,{40, 40}
).iconAnchor
: Anchor point of the icon (center reference for placement), typically half oficonSize
.popupAnchor
: Offset position for the text popup tooltip relative to the marker.
📌 You can freely add or remove locations by copying the format shown above.

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