For the complete documentation index, see llms.txt. This page is also available as Markdown.

Configuration

Page dedicated to how to configure our Notify

Languages

You can set the language of the script in the configuration file.

  • en: English

  • fr: French

  • pl: Polish

  • de: German

  • es: Spanish

Production Mode

Defines the mode in which the script operates, intended for general or production use:

  • Production: If true, enables recommended settings optimized for live/production servers. This is the suggested option for most users, especially non-technical ones.

Defines the command and keybind used to open the notification settings menu:

  • MenuCommand.Enabled: If true, enables the settings menu for players.

  • MenuCommand.Name: Name of the command used to open the menu (e.g., /notifysettings).

  • MenuCommand.Key: Keybind to open the menu (e.g., 'F9'). Set to false to disable the keybind.

Reset Command

Defines the command used to reset notification settings to default values:

  • ResetCommand.Enabled: If true, enables the reset command for players.

  • ResetCommand.Name: Name of the command used to reset settings (e.g., /qf_resetnotify).

Debug Commands

Enables a set of debug/test commands used during development. Do not use in production!

  • DebugCommands.Enabled: If true, allows access to testing commands for notifications and UI elements: • /notify_error • /notify_success • /notify_info • /notify_warning • /progress • /textui

🔒 Recommended to disable (false) or set Config.Production = true on live servers.

Advanced

Defines advanced internal settings for stability and protection:

  • Advanced.SafeguardsEnabled: If true, enables internal safety checks to prevent potential issues or misuse during script execution. Recommended to keep enabled.

Other settings

Handles conditional logic based on configuration settings:

  • When Config.Production is set to true: • DebugCommands.Enabled is automatically disabled. • Advanced.SafeguardsEnabled is enforced for stability.

  • If either MenuCommand.Enabled or MenuCommand.Key is set: • Registers a keybind for opening the notification settings menu using RegisterKeyMapping. • This allows players to access the menu via a keyboard shortcut (e.g., F9).

Compatibility - ox_lib

Replace function lib.notify with this from the screenshot.

Exports - Client-side

These native exports allow client-side scripts to trigger notifications, progress bars, and text UI prompts safely and efficiently. All exports include type and length validation when Config.Advanced.SafeguardsEnabled = true.


📢 exports('notify', function(data) {...})

Displays a styled notification.

Validation:

  • Ensures proper types (string / number)

  • Title max: 100 characters

  • Description max: 300 characters


⏳ exports('progress', function(data) {...})

Displays a timed progress bar with optional callback.

Validation:

  • Ensures callback is a valid function

  • Time must be ≤ 60000 ms

  • Only one progress bar can run at a time unless force = true


💬 exports('textui', function(data) {...})

Displays a temporary key-based text prompt on screen.

Validation:

  • Type safety on all fields

  • Character limits for title and description


🛡️ When Config.Advanced.SafeguardsEnabled = true, each export performs strict validation to prevent script errors or abuse. ✅ Use these exports to create unified and modern UI feedback in any of your client-side systems.

Triggers - Client-side & Server-side

🧩 Server → Client Events

🔔 qf_notify/showNotification

Displays a standard notification using the provided data.

  • Delegates to: exports.qf_notify:notify(data)

  • See: exports.qf_notify:notify(...)


⏳ qf_notify/showProgressBar

Displays a progress bar with optional callback (client-side only).

  • Delegates to: exports.qf_notify:progress(data)


💬 qf_notify/showTextUI

Displays a temporary text UI element above the minimap or at the screen edge.

  • Delegates to: exports.qf_notify:textui(data)

📌 These events can be triggered from both client and server, making integration with other scripts easy and flexible.

🧩 Client → Client Events (local usage)

These events allow you to trigger notifications, progress bars, and text UI directly from another client-side script.


🔔 qf_notify/showNotification

Displays a notification with the given data:

  • Internally calls: exports.qf_notify:notify(data)

  • Supported types: success, info, error, warning


⏳ qf_notify/showProgressBar

Displays a progress bar:

  • Internally calls: exports.qf_notify:progress(data)

  • Does not support callback when triggered via event (only via export)


💬 qf_notify/showTextUI

Displays a key-based UI prompt:

  • Internally calls: exports.qf_notify:textui(data)


✅ Use these events when triggering qf_notify features locally from another client-side script, without the need to go through the server.

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