Configuration
Page dedicated to how to configure our Skin Menu
Languages
You can set the language of the script in the configuration file.
en
: Englishfr
: Frenchpl
: Polishde
: Germanes
: Spanish

Tattoos Compatibility
Defines compatibility with external tattoo systems:
rcore
: Set totrue
if you are using rcore_tattoos.vms
: Set totrue
if you are using vms_tattoos.
📌 These settings allow tattoos to persist and display correctly when changing outfits or reopening the skin menu. Enable only the system you're actually using.

Target
Defines which targeting system is used for interacting with skin menu NPCs or zones:
ox_target
: Set totrue
to use ox_target.qtarget
: Set totrue
to use qtarget.qb_target
: Set totrue
to use qb-target.useE
: Set totrue
to enable interaction using the E key instead of any target system.
📌 Only one system should be enabled at a time. Make sure to disable others to avoid conflicts.

Permissions
To use the /skin
command or receive access to peds in the skin menu, a player must have the ACE permission: manageSkinMenu
How to Add Permission
Add the following line to your server.cfg
to grant access to a specific player (replace YOUR_IDENTIFIER
with the correct identifier, e.g. identifier.discord:XXXXXXXXX
or identifier.license:XXXXXXXXX
):
add_ace identifier.discord:YOUR_DISCORD_ID manageSkinMenu allow
Example (for Discord):
add_ace identifier.discord:541714961576099853 manageSkinMenu allow
Example (for FiveM license):
add_ace identifier.license:5a351fe45f0428603e660fda37244dac8eecfbdc manageSkinMenu allow
You can also give this permission to a whole ACE group (e.g. group.admin
):
add_ace group.admin manageSkinMenu allow
How to Use
Only players with the
manageSkinMenu
permission can use the/skin
command and receive peds in the skin menu.If a player does not have the permission, the command and menu will not be available for them.
Important
Make sure to grant this permission only to trusted players or staff!

Stores - Prices
Defines the cost for accessing customization menus:
clotheshop
: Price (in your server's currency) for using the clothing shop.barbershop
: Price for using the barber shop (e.g., hair, beard, eyebrows).
📌 Set to
0
to make either shop free. Prices are automatically deducted using your framework’s billing or money system.

Stores - Locations
Defines the locations of clothing and barber shops across the map:
Each entry represents a single store location with the following properties:
type
: Type of store available at the location. Accepted values: •"clothing"
– opens the clothing customization menu •"barber"
– opens the barber/hair customization menucoords
: Position and heading (vector4
) where the store is placed. Format:vector4(x, y, z, heading)
📌 You can add as many stores as you like by duplicating the structure. Each store will automatically support your selected target system or "E" key interaction.

Stores - Blips
Controls the appearance of map blips for clothing and barber shops:
["clothing"]
:
Blip settings for clothing stores:
Show
: Set totrue
to display the blip on the map.Sprite
: Blip icon ID (e.g.,73
for T-shirt icon).Color
: Blip color ID (e.g.,47
– light green).Scale
: Blip size on the map (e.g.,0.7
).Name
: Label displayed when hovering over the blip. Uses localization via_L('shops_clothing')
.
["barber"]
:
Blip settings for barbershops:
Show
: Set totrue
to show barbershop blips on the map.Sprite
: Blip icon ID (e.g.,71
for scissors icon).Color
: Blip color ID (e.g.,0
– white).Scale
: Blip size on the map.Name
: Localized blip label shown on the map via_L('shops_barbershop')
.
📌 You can freely customize icons, colors, and visibility to match your server's visual style.

Stores - Target Config
Defines ped models, interaction labels, and icons for each targetable skin-related location:
["clothing"]
– Clothing Shop Target
model
: Ped model used at the clothing shop (e.g.,"s_f_m_shop_high"
).scenario
: Ped idle animation (e.g.,"WORLD_HUMAN_STAND_MOBILE"
).icon
: Font Awesome icon used in the target UI (e.g.,"fas fa-tshirt"
).label
: Localized text label shown during interaction (e.g.,_L('shops_clothing')
).distance
: Maximum interaction range in meters (e.g.,5
).
["barber"]
– Barber Shop Target
model
: Barber NPC model ("s_m_m_hairdress_01"
).scenario
: Idle animation.icon
: Icon for barber (e.g.,"fas fa-scissors"
).label
: Localized label (_L('shops_barbershop')
).distance
: Interaction range.
["clothingroom"]
– Public Outfit Room
model
: Ped model for accessing shared outfit presets.scenario
: Animation used by the NPC.icon
: Icon for outfit room (e.g.,"fas fa-sign-in-alt"
).label
: Localized label (_L('shops_outfits')
).distance
: Interaction range.
["playeroutfitroom"]
– Personal Wardrobe
Same structure as
clothingroom
, but refers to player's saved outfits.label
: Localized as_L('shops_warderobe')
.
📌 These NPCs appear where store coordinates are defined and support all target systems configured in
Config.Targets
. You can modify ped models and icons to better match your server’s visual identity.

Exports - Client-side
These exports allow you to trigger clothing, barber, wardrobe, and character creation menus from external scripts.
🧥 exports.qf_skinmenu:openWardrobe()
Opens the player's saved outfit wardrobe (from stored outfits).
👚 exports.qf_skinmenu:openClothingShop()
Opens the standard clothing shop menu (T-shirt icon zone).
💈 exports.qf_skinmenu:openBarberShop()
Opens the barber shop menu (hair, beard, eyebrows, etc.).
🧍 exports.qf_skinmenu:openSkinMenu()
Opens the full skin customization menu, including model, face, and body details.
🏠 exports.qf_skinmenu:openClothingShopMenuHousing()
Opens the clothing shop menu with a custom label, useful for housing systems or private wardrobes.
📌 Uses localized title from:
TRANSLATIONS[Config.Locale]['shops_warderobe']
👤 exports.qf_skinmenu:startCharacter()
Starts the character creation flow with model/gender selector.
📌 Automatically detects gender using
FRAMEWORK.GetGender(true)
✅ These exports are fully client-side and can be used in job scripts, housing systems, spawn selectors, or onboarding flows.
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