Configuration

Page dedicated to how to configure our MDT EMS

Languages

You can set the language of the script in the configuration file.

  • en: English

  • fr: French

  • pl: Polish

  • de: German

  • es: Spanish

Society

Defines the society settings used for billing and fine distribution.

  • name: Society account name used for transactions.

  • jobname: Job identifier that will access the system.

  • label: Display name of the organization.

  • percentToBoss: Percentage of the fine that goes to the society account.

  • percentToWorker: Percentage of the fine paid directly to the officer.

Billings

Enables integration with external billing systems. Set the desired system to true to allow fines and charges to be processed through that billing resource. Only one billing system should be enabled at a time to avoid conflicts.

Banks

Selects the banking system used for processing payments. Set the appropriate option to true to enable compatibility with your server's banking resource. Only one banking system should be enabled at a time.

Phones

Specifies the in-game phone system used for sending notifications and alerts. Set the matching phone resource to true to enable integration. Only one phone system should be active at a time.

Licenses

Determines which license system is used for managing player licenses (e.g., driving, weapon). Set the appropriate license system to true based on your server's framework. Only one license system should be enabled at a time.

Max Distance to Invoice

Defines the maximum distance (in meters) between the doctor and the client required to issue a invoice. If the client is farther than this value, the action will be blocked.

Show

Controls the visibility of specific UI elements and features:

  • Radio: Shows the player's radio channel.

  • Nearest: Displays the nearest players in the MDT.

  • BadgeSystem: Enables integration with a badge/ID system (if available).

Using Radio

Specifies which radio system is used for displaying the player's active radio channel. Set the radio system your server uses to true (e.g., pma_voice). Only one radio integration should be enabled.

Jobs

Defines job-related permissions and behavior for accessing and managing job features:

  • OneJob: If true, each job has its own separate access and systems. If false, all authorized jobs share the same logic.

  • OnDuty: List of job names allowed to access the system while on duty (e.g., 'ambulance').

  • KickDuty: Settings applied when a player is removed from duty: â—‹ name: Job to assign after being kicked from duty. â—‹ data: Controls how the grade is set (new grade, same grade, etc.).

  • AccessToManagementFunctions.fromGrade: Minimum job grade required to access management features.

  • ShowHours: If true, shows employees' total work hours.

  • ShowInvoices: If true, enables the invoice system for the job.

  • ResetHours, AddRemoveLicense: Minimum job grades required to reset duty hours or manage licenses.

ToggleMDT

Configures how players can open the MDT interface:

  • key: Default keybind assigned to open the MDT (can be changed by the player in GTA settings).

  • commandName: Chat command that gets triggered by the keybind.

  • keymappingLabel: Label shown in GTA V settings under Key Bindings > FiveM, allowing players to rebind the key.

Gender Table

Configures how the script reads player gender from your database (for ESX-based servers only).

  • sqlUserName: The column name in your users table that stores gender information (e.g., 'sex' or 'gender').

  • sqlNames: Maps gender values from your database to standard terms:

    • 'male': Value used to represent male players (e.g., 'm', 1, etc.).

    • 'female': Value used to represent female players (e.g., 'f', 0, etc.).

Note: This section is not required if you're using QBCore, as gender is handled differently.

Citizens Licenses

Defines how player licenses are displayed in the MDT (e.g., driving or weapon licenses). Each entry represents one license type pulled from your database.

  • sqlName: The name of the license in your database (e.g., 'drive', 'weapon').

  • isText: Set to true to display the license as text (e.g., "A", "B"), or false to show it as an icon.

  • translateLicense: Text label shown if isText is true (e.g., "A" for motorcycle). Leave empty if using an icon.

  • licenseIcon: Font Awesome icon name used if isText is false. Leave empty when using text. → Browse available icons here: https://fontawesome.com/icons

You can freely customize this list to match your license structure (e.g., insurance permits, etc.).

Controls the visibility of navigation tabs in the MDT interface. Set each option to true to show the corresponding section or false to hide it.

  • home: Main dashboard

  • annoucements: Internal announcements

  • files: Case and report management

  • doctor_list: List of active doctors

  • radio_codes: List of radio/code signals

  • evidences: Evidence tracking and storage

  • notifications: Internal system notifications

  • dispatch: Dispatch alert system

Dispatch - Basic configuration

Configures integration with external dispatch systems. Set the dispatch system used on your server to true (e.g., qf_dispatch, cd_dispatch, linden_dispatch, etc.). Only one dispatch integration should be active at a time.

  • notif_dispatch: Enables native MDT dispatch alerts using TriggerClientEvent(...) with full customization (title, subtitle, code, color, and responder limit).

  • IgnoredJobs: List of jobs that should not receive dispatch alerts from this system.

Dispatch - Alerts

You can trigger a dispatch alert in the MDT either from the client-side or server-side. For better security and control, we recommend using the server-side method.

  • coords: Vector3 or table with x, y, z

  • 'title': Main alert text

  • 'subtitle': Additional context

  • 'code': Optional call code (e.g., 10-90)

  • 'rgb(r, g, b)': Color of the alert

  • 10: Max number of players who can respond (set to 0 to disable limit)

Server-Side to Client-Side

Client-Side to Server-Side

Dispatch - Notify alerts

Enables visual notifications for dispatch alerts. When set to true, players will receive a top-right notification whenever a new alert is added to the MDT.

Dispatch - Defaults & Blacklist

  • DefaultAlertsDelay: Sets the delay (in seconds) between repeated automatic alerts to avoid spam.

  • DefaultAlerts: Enables or disables predefined automatic alerts such as:

    • 'PlayerDowned': Player down or incapacitated

Dispatch - Sounds

Controls sound notifications when a new dispatch alert is received:

  • Default: Enables the use of GTA V’s native frontend sound.

    • frontArgs1 and frontArgs2 define the specific sound to be played.

    • Set use to true to activate.

  • Custom: Allows playing a custom .ogg sound file from your sounds folder using an external sound system like InteractSound.

    • triggerName: Name of the client event to play the sound.

    • fileName: Name of the sound file (without extension).

    • volume: Volume level (e.g., 0.2).

    • Set use to true to enable custom sound playback.

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