Configuration
Page dedicated to how to configure our Billing System
Languages
You can set the language of the script in the configuration file.
en: Englishfr: Frenchpl: Polishde: Germanes: Spanish

Exports (Server-side)
Creation
CreateInvoice
Create an invoice from one player to another
Creation
CreateInvoiceForSociety
Create an invoice addressed to a company/society
Data Retrieval
GetPlayerInvoices
Retrieve all invoices related to a player
Data Retrieval
GetInvoiceById
Fetch a single invoice by ID
Data Retrieval
GetUnpaidInvoicesCount
Count unpaid invoices for a player
Data Retrieval
HasUnpaidInvoices
Quick boolean check for unpaid invoices
Data Retrieval
GetSocietiesList
Get all registered societies
Management
ForcePayInvoice
Force the payment of an invoice (admin only)
Management
CancelInvoice
Cancel an invoice (admin only)
Statistics
GetPlayerStatistics
Get billing statistics for a player
Analytics
AddIncomeToChart
Add an income entry to the analytics chart
1. CreateInvoice
Description: Creates a new invoice from one player to another.
Parameters:
sourcePlayer
number
yes
ID of the player creating the invoice
targetPlayer
number
yes
ID of the player receiving the invoice
items
table
yes
Table of billed items { label, price, quantity }
invoiceType
string
yes
Type of invoice (personal or society)
Returns:
boolean — true if successfully created.
Example:
2. CreateInvoiceForSociety
Description: Creates an invoice addressed to a company or registered society.
Parameters:
sourcePlayer
number
yes
ID of the player issuing the invoice
targetSociety
string
yes
Target society name (e.g. police, ambulance)
items
table
yes
Items list { label, price, quantity }
invoiceType
string
no
Defaults to society
Example:
3. GetPlayerInvoices
Description: Retrieves all invoices belonging to a player (personal, society, and sent).
Parameters:
source
number
yes
Player ID
callback
function
yes
Called with invoices table and money balance
Example:
4. GetInvoiceById
Description: Fetches all details of a specific invoice by its unique ID.
Callback Result Example:
Example:
5. GetUnpaidInvoicesCount
Description: Gets the count of unpaid invoices for a player along with summary data.
Example:
6. HasUnpaidInvoices
Description: Lightweight boolean check to quickly verify if a player has outstanding invoices.
Example:
7. GetSocietiesList
Description: Retrieves all available societies from the database.
Callback Example:
8. ForcePayInvoice (Admin Only)
Description: Allows administrators to enforce payment of any invoice.
Example:
9. CancelInvoice (Admin Only)
Description: Cancels a given invoice (admin privilege required).
Example:
10. GetPlayerStatistics
Description: Returns detailed billing statistics (daily, weekly, monthly).
Example:
11. AddIncomeToChart
Description: Adds income data to analytics. This function updates the internal income chart.
Example:
Data Structures
invoiceType
personal, society
invoiceStatus
unpaid, paid, request, rejected, canceled
item
{ label, price, quantity }
Other
1. Framework Detection
Detect which framework your server is running to enable integration automatically.
Explanation:
The script checks for the presence of common frameworks (
es_extended,qb-core, etc.) and enables relevant functionality.You don’t have to manually toggle these unless you use a less common framework.
2. Society Names Mapping
Define friendly display names for your in-game jobs/societies.
Usage: The script uses these names in invoices and UI elements. Make sure keys match your job names.
3. Invoice Amount Limits
Control the invoice value range.
Example:
Prevent invoices smaller than 1 unit or larger than 999,999 units.
Set these based on your server economy scale.
4. Invoice Cancellation
Allow users to cancel invoices (both sent and received).
Example:
Enabling these lets players cancel invoices they created or those sent to them, preventing disputes.
5. Proximity Check for Invoice Creation
Ensure realism by only allowing invoicing nearby players.
Example:
If enabled (>0), the biller must be within 5 meters to create an invoice.
Helps prevent abuse and adds immersion.
6. Job and Grade Restrictions
Restrict who can create or pay society invoices.
Explanation:
Setting
viewAndCreateto 0 means all grades in the job can invoice.Increasing numbers require higher job ranks (grades) for specific permissions.
analytics = 4means only higher ranked members can see financial charts.
7. Notification Settings
Control how players get informed about billing events.
Example:
Players receive colorful pop-up messages for invoice payments, errors, etc.
Notification colors are customizable per message type.
8. Discord Logging Configuration
Send billing events to Discord for audit/logging.
Use case:
Administrator can monitor billing events remotely.
Set different webhooks for detailed logs (invoice created, paid, canceled).
9. Sound and Hotkey Settings
Enhance user experience with sounds and quick access.
Example:
Plays audio feedback on invoice creation and payment.
Pressing F7 opens billing UI instantly.
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