Configuration

Page dedicated to how to configure our MDT LSPD

Languages

You can set the language of the script in the configuration file.

  • en: English

  • fr: French

  • pl: Polish

  • de: German

  • es: Spanish

Society

Defines the society settings used for billing and fine distribution.

  • name: Society account name used for transactions.

  • jobname: Job identifier that will access the system.

  • label: Display name of the organization.

  • percentToBoss: Percentage of the fine that goes to the society account.

  • percentToWorker: Percentage of the fine paid directly to the officer.

Billings

Enables integration with external billing systems. Set the desired system to true to allow fines and charges to be processed through that billing resource. Only one billing system should be enabled at a time to avoid conflicts.

Banks

Selects the banking system used for processing payments. Set the appropriate option to true to enable compatibility with your server's banking resource. Only one banking system should be enabled at a time.

Phones

Specifies the in-game phone system used for sending notifications and alerts. Set the matching phone resource to true to enable integration. Only one phone system should be active at a time.

Licenses

Determines which license system is used for managing player licenses (e.g., driving, weapon). Set the appropriate license system to true based on your server's framework. Only one license system should be enabled at a time.

Max Distance to Jail or Fine

Defines the maximum distance (in meters) between the officer and the suspect required to issue a jail sentence or fine. If the suspect is farther than this value, the action will be blocked.

Show

Controls the visibility of specific UI elements and features:

  • Radio: Shows the player's radio channel.

  • Nearest: Displays the nearest players in the MDT.

  • BadgeSystem: Enables integration with a badge/ID system (if available).

Using Radio

Specifies which radio system is used for displaying the player's active radio channel. Set the radio system your server uses to true (e.g., pma_voice). Only one radio integration should be enabled.

Jobs

Defines job-related permissions and behavior for accessing and managing the MDT system:

  • OneJob: If true, each job has its own separate reports and dispatches. If false, all authorized jobs share the same system.

  • OnDuty: List of job names allowed to access the MDT (e.g., 'police').

  • KickDuty: Settings applied when a player is removed from duty:

    • name: Job to assign after being kicked from duty.

    • data: Controls how the grade is set (new grade, same grade, etc.).

  • AccessToManagementFunctions.fromGrade: Minimum job grade required to access management features.

  • CityStatus.Message: Enables city-wide announcement events with a customizable prefix and icon.

  • ShowHours: If true, shows officers' total service hours in the MDT.

  • ShowFines: If true, enables the fines system in the MDT.

  • BlockProfiles, ResetHours, AddRemoveLicense: Minimum job grades required to block profiles, reset duty hours, or manage licenses.

Message Colors

Defines RGB color codes used for different types of messages or alerts in the MDT Dispatch:

  • BlackCode: Default or neutral messages.

  • RedCode: Critical or high-priority alerts.

  • OrangeCode: Warnings or medium-priority events.

  • GreenCode: Informational or low-priority notifications.

ToggleMDT

Configures how players can open the MDT interface:

  • key: Default keybind assigned to open the MDT (can be changed by the player in GTA settings).

  • commandName: Chat command that gets triggered by the keybind.

  • keymappingLabel: Label shown in GTA V settings under Key Bindings > FiveM, allowing players to rebind the key.

Properties

Enables compatibility with housing and property systems used on your server. Set the corresponding option to true based on the property resource you use (e.g., qs_housing, esx_property_legacy, qb_apartments, etc.). Only enable the one that matches your server setup to ensure correct address detection and property integration in the MDT.

Jails

Defines which jail system is used for handling arrests through the MDT. Set the jail system used on your server to true (only one should be enabled at a time). Some systems, like pickle_prisons, may require an additional jail name (e.g., pickle_prisons_jailName = "default").

Gender Table

Configures how the script reads player gender from your database (for ESX-based servers only).

  • sqlUserName: The column name in your users table that stores gender information (e.g., 'sex' or 'gender').

  • sqlNames: Maps gender values from your database to standard terms:

    • 'male': Value used to represent male players (e.g., 'm', 1, etc.).

    • 'female': Value used to represent female players (e.g., 'f', 0, etc.).

Note: This section is not required if you're using QBCore, as gender is handled differently.

Citizens Licenses

Defines how player licenses are displayed in the MDT (e.g., driving or weapon licenses). Each entry represents one license type pulled from your database.

  • sqlName: The name of the license in your database (e.g., 'drive', 'weapon').

  • isText: Set to true to display the license as text (e.g., "A", "B"), or false to show it as an icon.

  • translateLicense: Text label shown if isText is true (e.g., "A" for motorcycle). Leave empty if using an icon.

  • licenseIcon: Font Awesome icon name used if isText is false. Leave empty when using text. → Browse available icons here: https://fontawesome.com/icons

You can freely customize this list to match your license structure (e.g., weapon permits, truck licenses, etc.).

Controls the visibility of navigation tabs in the MDT interface. Set each option to true to show the corresponding section or false to hide it.

  • home: Main dashboard

  • annoucements: Internal police announcements

  • files: Case and report management

  • sep_files: Separate files tab (if needed for custom setups)

  • police_list: List of active officers

  • house_list: Property and address records

  • radio_codes: List of radio/code signals

  • warrants: Active warrants database

  • evidences: Evidence tracking and storage

  • notifications: Internal system notifications

  • dispatch: Dispatch alert system

  • customcars: Custom vehicle database (if used on server)

Dispatch - Basic configuration

Configures integration with external dispatch systems. Set the dispatch system used on your server to true (e.g., qf_dispatch, cd_dispatch, linden_dispatch, etc.). Only one dispatch integration should be active at a time.

  • notif_dispatch: Enables native MDT dispatch alerts using TriggerClientEvent(...) with full customization (title, subtitle, code, color, and responder limit).

  • IgnoredJobs: List of jobs that should not receive dispatch alerts from this system.

Dispatch - Alerts

You can trigger a dispatch alert in the MDT either from the client-side or server-side. For better security and control, we recommend using the server-side method.

  • coords: Vector3 or table with x, y, z

  • 'title': Main alert text

  • 'subtitle': Additional context

  • 'code': Optional call code (e.g., 10-90)

  • 'rgb(r, g, b)': Color of the alert

  • 10: Max number of players who can respond (set to 0 to disable limit)

Server-Side to Client-Side

Client-Side to Server-Side

Dispatch - Notify alerts

Enables visual notifications for dispatch alerts. When set to true, players will receive a top-right notification whenever a new alert is added to the MDT.

Dispatch - Defaults & Blacklist

  • DefaultAlertsDelay: Sets the delay (in seconds) between repeated automatic alerts to avoid spam.

  • DefaultAlerts: Enables or disables predefined automatic alerts such as:

    • 'Speeding': Vehicle speeding detection

    • 'Shooting': Gunfire detection

    • 'Autotheft': Vehicle theft

    • 'Melee': Melee combat detection

    • 'PlayerDowned': Player down or incapacitated

  • WeaponBlacklist: List of weapons that are ignored by the automatic shooting alert system (e.g., snowballs, stun guns, grenades). Useful for preventing non-lethal or non-threatening items from triggering dispatch alerts.

Dispatch - Sounds

Controls sound notifications when a new dispatch alert is received:

  • Default: Enables the use of GTA V’s native frontend sound.

    • frontArgs1 and frontArgs2 define the specific sound to be played.

    • Set use to true to activate.

  • Custom: Allows playing a custom .ogg sound file from your sounds folder using an external sound system like InteractSound.

    • triggerName: Name of the client event to play the sound.

    • fileName: Name of the sound file (without extension).

    • volume: Volume level (e.g., 0.2).

    • Set use to true to enable custom sound playback.

Dispatch - Colors

Defines the list of vehicle color names used in the MDT when displaying or searching vehicle data. Each entry maps a color index (as used in vehicle properties) to its corresponding readable name (e.g., '0' = "Metallic Black"). You can freely expand, remove, or modify entries to match your server’s needs or limit the visible palette.

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