Additional Informations
Page dedicated to Additional Informations about our Skin Menu [V2].
Core Features
UI Assets & Rendering Tools
Developer API (Exports & Events)
1. Appearance & Model Handlers
-- Example: Save player appearance to a custom database or backup table
local playerPed = PlayerPedId()
local appearanceData = exports['qf_skinmenu_v2']:getPedAppearance(playerPed)
-- Print the hair texture index from appearance payload
print("Active Hair Model: " .. tostring(appearanceData.hair_1))-- Example: Reload a previously saved appearance on spawn
local savedAppearance = TriggerServerCallback('getSavedAppearance') -- Custom callback
if savedAppearance then
exports['qf_skinmenu_v2']:setPlayerAppearance(savedAppearance)
end2. Ped Variations (Components & Props)
3. Face, Hair & Head Blend Features
4. Interactive UI & Camera Controls
Frequently Asked Questions (Q&A)
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